Pixel art in a coordinate system

Pixel art in a coordinate system

SAR 167.00
+ SAR 162.00 Air Shipping

  • Includes any applicable VAT and customs duty.
  • Air shipping cost to be recalculated with delivery address at checkout.
  • To be delivered in 6 - 9 * working days.
  • 100% genuine and new product.
  • Card payment to be settled in SAR. No conversion fee.
  • Credit card
Summary
  • Solve tricky Stem problems
  • Learn the basics of programming
  • Work in a coordinate system
  • 402 colored pixel cubes
  • Instructions for the game
  • 4 interlocking plates
Description
  • Fun Stem Challenges: Solving Pixel by Pixel
  • Every digital image is made up of countless dots –
  • picture elements
  • or
  • pixels
  • . In this playset,
  • children aged 5 and up learn
  • how many of these picture elements come together to create an impressive work of art. Inspired by the pixel art look of Minecraft and retro 8-bit video games, this set helps them create cool
  • 2D and 3D artworks
  • by solving
  • math and programming challenges.
  • The challenges are divided into 4 sections, all of which are equally challenging and fun. There are
  • 3 difficulty levels (indicated by the colors green, yellow, and red),
  • so there's something for beginners, intermediate, and advanced learners. The children can develop step by step, independently and autonomously. Matching and Placing: When placing their pixel pictures, the children use the information in the boxes as a guide and proceed according to the coordinates: The x-axis shows the numbers, the y-axis shows the letters. By holding their finger on the exact box position on the page, they can place the cubes individually at that point. This creates fantastic two-dimensional pictures. Paint by Numbers: In these tasks, each number represents a specific color. The diagram shows which colored cubes belong in which boxes in the coordinate system. If the children arrange the pattern correctly, a great picture emerges from the pixels. This allows them to check their work immediately. Coordinates: After learning the basics of designing with pixels, the kids try their hand at abstract graphic challenges. To do this, they place the cubes according to the coordinates printed on the side – without any picture instructions. It is important to remember that the coordinates always consist of a letter and a number. A cube is placed at the point in the coordinate system where these two axes intersect. At the end, the solution can be compared with the back of the instructions. Programming: Programming consists of a sequence of commands (also called an algorithm or programming sequence). These commands tell a computer what to do. With this game, children can learn the basics of programming even without a computer. They gain important programming experience by solving brain teasers that require them to process information. Fun Stem challenges solved pixel by pixel. Every digital image is made up of countless dots – called pixels. In this playset, children aged 5 and up learn how many of these pixels come together to create an impressive work of art. Inspired by the pixel art look of Minecraft and retro 8-bit video games, this set helps them create cool 2D and 3D artwork by solving math and programming challenges. The challenges are divided into four sections, all equally challenging and fun. There are three difficulty levels (indicated by the colors green, yellow, and red), so there's something for beginners, intermediate, and advanced learners. The children can develop step by step, independently and autonomously. Matching and Placing: When placing their pixel pictures, the children use the information in the boxes as a guide and proceed according to the coordinates: The x-axis shows the numbers, the y-axis shows the letters. By holding their finger on the exact box position on the page, they can place the cubes individually at that point. This creates fantastic two-dimensional pictures. Paint by Numbers: In these tasks, each number represents a specific color. The diagram shows which colored cubes belong in which boxes in the coordinate system. If the children arrange the pattern correctly, a great picture emerges from the pixels. This allows them to check their work immediately. Coordinates: After learning the basics of designing with pixels, the kids try their hand at abstract graphic challenges. To do this, they place the cubes according to the coordinates printed on the side – without any picture instructions. It is important to remember that the coordinates always consist of a letter and a number. A cube is placed at the point in the coordinate system where these two axes intersect. At the end, the solution can be compared with the back of the instructions. Programming: Programming consists of a sequence of commands (also called an algorithm or programming sequence). These commands tell a computer what to do. With this game, children can learn the basics of programming even without a computer. They gain important programming experience by solving thinking tasks that require them to process information.
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Product Safety

Warning! Not suitable for children under 36 months. Choking hazard! Small parts/Small parts may be generated/Detachable small parts.

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  • Does not include VAT and customs duty.
  • Air shipping cost to be recalculated with delivery address at checkout.
  • To be delivered in 6 - 9 * working days.
  • 100% genuine and new product.
  • Card payment to be settled in SAR. No conversion fee.
  • Credit card
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Pixel art in a coordinate system